﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace GameTank
{
    
    public abstract class CharacterController
    {
        Character parent;        
        public Character Parent
        {
            get { return parent; }
            set { parent = value; }
        }
        public CharacterController(Character parent)
        {
            Parent = parent;
        }
        public CharacterController()
        {
            Parent = null;
        }
        public virtual void UpDatePosition(GameTime gameTime)
        {
        }
        public virtual void UpDateFire(GameTime gameTime)
        {
        }
    }
}
